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3D Textures With Depth Are Not Supported
3D Textures With Depth Are Not Supported. The stencil buffer is a. Enable this checkbox to make unity apply a compatible format to the render texture if the defined color format is not supported by the platform.
Cubemap arrays have 6 * the number of. Each mipmap level, when can be attached as a layered image, has a specific number of layers. You can select no depth buffer, at least 16 bits depth (no stencil), or at least 24 bits depth (with stencil).
For 3D Textures, This Is The Depth Of That Particular Mipmap Level.
You can select no depth buffer, at least 16 bits depth (no stencil), or at least 24 bits depth (with stencil). Cubemap arrays have 6 * the number of. The stencil buffer is a.
The Color Format Of The Render Texture.
Each pixel in a depth image is. Each mipmap level, when can be attached as a layered image, has a specific number of layers. For cubemaps, this is always exactly 6 layers:
Enable This Checkbox To Make Unity Apply A Compatible Format To The Render Texture If The Defined Color Format Is Not Supported By The Platform.
For 1d and 2d array textures, it is the number of layers in the texture as a whole. The format of the depth buffer.
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